UPDATE : 30th May 2014 - I found the reason why I can't fly it. It requires a long runway, and afterburner takeoffs are recommended.īeing in development there are some minor issues with it, such as afterburner sound stuttering and all, hoping that it would eventually be fixed. First off, I wasn't able to control it with a keyboard, I'm sure others have better luck doing so, but the developer did recommend it would be better with a joystick. So, a little about the plane, for the brave souls who would like to try it out. Testing is done at KOAK, and embarrassingly, I never really left the airport compound and poked three holes in the area. start from the outside of the plane, like one of those biplanes. The only way to start the plane is to toggle the Walker outside, ie. Starting up and then running away from you.Īpparently this is an issue with the C172P only, other planes did not have this problem. But if I toggle the Walker outside, then pressing sĭoes start the engine, and you get the hilarious view of the plane As in, it goes "hek" and then stops dead instead of When I edited it into the C172p, pressing "s" just turns theĮngine once. In the Walker Menu you can change Gender and Outfit, and create custom Animations and Poses. Lateral movement is carried out with the "a" key to the left and the "d " button to the right. He runs forward with the "w" key, backwards with the "s" key. The direction of movement is controlled with the mouse. Walker gets out by clicking on the "Walker" Menu option "Get Walker The Keys "a", "A" and "s" have their normal Binding when not in Walk View or Walker Orbit View. To add the Walker to your Aircraft (you must do this), replace the Entry at the top of your -set file with this line: To install the Walker, download it from here and simply unzip the Archive to your fgdata/Aircraft/Generic Folder. Standing on the runway of KSFO watching a B777 takeoff, and fly around like a fighter jet. The latest version of Walker has some options, mainly to add accessories such as a flight helmet and shades, or change gender or theme (mechanic, pilot, flightsuit etc.). The Walker is sort of an add-on for FlightGear that allows a "person" to get in and out of the aircraft and walk about. So no matter which part on the runway you spawn, you will see some features and details as visual eye candy. KSFO also offers some fairly advanced challenges for relatively new users, such as having terrain & structures to avoid during take off or landing, but still has the open water landing approach perfect for people attempting their first landing. Surrounded by hills on one side, and a water feature (bay) on the opposite end, and some buildings and bridges. KSFO, or San Francisco International Airport in San Francisco, easily meets just such requirements. So while having some time to myself and flying around KSFO (San Francisco International Airport) region I thought to myself is there any significance to using KSFO as a default airport for Flightgear?Īlthough there is not any official reason as to why KSFO was chosen as its default, here's what I got when I asked & searched around: There are probably some requirements for an auto-startup airport to make a good impression to newbies in flight sims, which is having g ood scenery of built-up airports, city objects, great landscape features. Doesn't help my flying anxieties at all, but I guess there is some 'edutainment' in safety briefing and escape simulations out of tight spots and also prepares for the 'drop everything and get out in the safest manner as possible" in the form of a timed score. Moreover, they are able to simulate the different threats that can make aircraft evacuation more complex, such as fire, smoke in the cabin, water, unusable exits, and others. The different levels of "Prepare for Impact" depict major types of emergencies, such as in-flight decompression, ground collision, runway overrun, water landing, and crash landing. The game also offers the option of publishing your best evacuation results on world leaderboards. Your goal is to take all the right decisions to come out from the plane unharmed as fast as possible. In each virtual emergency experience, the player can try first-hand right and wrong actions that a passenger can take, and see the positive or negative consequences those actions have. The game reproduces the experience of real-world aircraft emergencies from the passenger’s viewpoint, with the highest fidelity allowed by today’s mobile devices. "This 3D game has been developed in the context of an international, aviation safety research project (), aimed at exploring possible new approaches to safety education.
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